– “RaceEvents” on workshop are not served by dedicated server. – The rFactor2 Matchmaker list will not count clients that join a server using rFactor 2 Steam edition in the “player” column. – Launcher Message will display: “Component “Core UI 1.0″ failed to verify, removed from inventory”” In some rare cases this can cause issues with custom UI that also relies on core UI to handle some pages. – On rare occasion, when using “+connect” command via shortcut on server, users may need to retry multiple times when connecting to a password protected server. KNOWN ISSUES: rFactor 2 Build 1028 (NON-Steam) – You can (when available) install the dedicated server distribution from Steam as that works for both Steam and non-Steam matchmaker. – Recording path should no longer stick the 1st and last waypoint any closer than 80% of the defined waypoint distance. – Fix for displaying a Race Events components from the RFM selector page, even when it’s package file doesn’t exist. – Made AIs coming out of the garage at least try to avoid slow cars in the pitlane. – Handled a potential crash caused by replacement vehicle having less tire compounds than the virtual vehicle. – Fix for crash that happens when file defining a virtual vehicle doesn’t get transfered to a multiplayer client. – Fix for occasional select box misdrawing at resolutions other than 1920X1080 – Fix for AI’s incorrectly trying to match non-AI driving lines on superspeedways – Reduced possibility of significant halts when someone joins in multiplayer. – Disabled a few lines of code that overrode our intended defaults. ![]() – Fixed loose objects that would fall asleep and become rather solid. – Scale the instant replay text and progress bar correctly. – Added a boundary line between official ISI servers and all others on the multiplayer game list. – Added cockpit.ini variable “DebrisIndexInCockpit=” which makes instance DEBRIX visible in cockpit view. (Not necessarily the best sector 1 & 2 times, which are already provided.) – Added times for sector 1 & 2 from best lap to the plugin scoring data. This mode only works at current desktop resolution. – Moved damage to near the top of the pit menu. – Removed tree structure from RFM tree scroll box. In turn, that will be stored for the specific vehicle you are using. – Pressing Shift with the Increase/Decrease FOV controls will now adjust the seat pitch angle. – Added HDV variable AIBumpstop in order to control some occasional physics instabilities. Also, resume-from-replay now restores general tire wear. – Now sorting opponent filters alphabetically. – Defaulting camera zoom in and out to number pad 3 and 1, respectively. – Re-enabled some gizmos for brake wear and temps. – Added a new control “Load Vehicles” so you can load the full graphics and sound of temp cars while you are driving down a straight or parked at the side of the road. ![]() New trackside cameras for 1000km layout.– Improved detection of controllers by checking device VID and PIDs if it failed by device name (which could happen in some cases – apparently the names are not always consistent for identical devices). Fixed safety-car marshal's headphone occasionally popping out of oval banking. Fixed incorrect shadow casting range on some tree objects. Fixed no-timing issue found on 10K layout, which lap time would not count on the first timed lap after pit out. Fixed AI over-speeding, crashing, stuck-in-garage issues in pit lane. Rebuilt AI pit extension paths to prevent AI from hitting pit wall on all layouts. Fixed and optimized cut corridors to current track-cut standards on all layouts. Rear flap always available on all layouts. New league-friendly single-side collision wall on all layouts, fixed wall-stuck issue. Historical cones on 10K & 1000Km layouts as seen from real footage. Support max of 60 vehicles, 30 pit spots on all layouts. Replicates the real historic oval layout used in 1957-1958 F1 vs Indycar events known as "Race of Two Worlds", includes reworked main straight & pit areas as seen from real footage. Replicates the real historical layout used in World Sportscar Championship from 1966 to 1969, includes two permanent bus-stop chicanes (rebuilt on top of 10K layout) and additional surrounding scenery as seen from real footage. Standalone track update features new layouts, improvements and bug fixes for the 1966 Brianza track made by ISI/Studio 397.
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